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 A Different Gem-Knight Deck

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SymphonicHero
WDA Member
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Male Posts: 49
Age: 17
Location: South Texas

PostSubject: A Different Gem-Knight Deck   Thu Jun 16, 2011 3:23 am

Thanks to dueling network, I can now use more Gem-Knights! So I made another deck and it's worked out very well for me so far. I know it could probably be better, because, well, frankly, I'm not very good at deck making. I've read Al-Bhed's tips on deckbuilding (I know, it took a while), but I forget some of the tips and I dont really want to keep rereading it. Well, here it is.

Monsters 19

3 Gem-Knight Alexandrite
3 Gem-Knight Crystal
3 Gem-Knight Garnet
1 Gem-Knight Amber
2 Gem-Knight Lolite
2 Gem Merchant
2 Gem-Knight Sapphire
2 Gem-Knight Tourmaline
1 Gem-Armadillo

Spells 8

3 Gem-Knight Fusion
2 Mystical Space Typhoon
2 Gaia Power
1 Gemini Spark

Traps 13

2 Gem-Enhancement
2 Pyroxene Fusion
2 Divine Wrath
3 Raigeki Break
1 Solemn Judgment
1 Solemn Warning
2 Dark Bribe

Extra 12

2 Gem-Knight Amethyst
2 Gem-Knight Aquamarine
2 Gem-Knight Citrine
2 Gem-Knight Prisma Aura
2 Gem-Knight Ruby
2 Gem-Knight Topaz

Well, there it is. I really like summoning Gem-Knight Krystal because it is so easy, but I'm not sure if I should run 3, for it might end up as a dead draw, not sure yet. Pyroxeme fusion can work if I have the needed monsters on my field, and my opponent activates something that destroys them, and I could chain it to summon a fusion monster (if there is any ruling I should know of about this, feel free to tell me). Lolite and Amber are good, and they work with gemini spark, so that's good I think. The deck is mainly a beatdown deck, and its worked well so far. Any help would be appreciated!
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A Different Gem-Knight Deck

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