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Katarina
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PostSubject: decks   Mon Jan 30, 2012 10:55 am

I been wondering; what makes a deck good? Some special summon cards..add some staples and you'll be fine? One thing i know is, since im using flamvell firedog/magician and summoner monk i've been doing loads better so every deck i started making begins with those 8( 3 3 2) do any of you guys know how to be a better deck builder? Pls post your suggestion here so everyone can learn from it smile




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Nour Force
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PostSubject: Re: decks   Mon Jan 30, 2012 11:11 am

Princess of Darkness wrote:
what makes a deck good?
It depends on the deck. You can't ask if the yellow skirt looks good with the shirt if.. You wear the same skirt each day and... Err... You can't... It depends on the deck, okay?! I am clearly terrible at examples!

Princess of Darkness wrote:
do any of you guys know how to be a better deck builder?
Experience, and thinking about your strategy, I guess. I mean, let's say your making a Fabled deck. Why run Fabled Urustos when it's just a terrible attack booster that doesn't help the theme? Why run Ceruli (Or whats his face) in Dark worlds? Why run... So slowly when wild dogs are chasing you?! I STINK AT EXAMPLES I GIVE UP ._.
-
Mido says I'm getting better at deck building c:


Nouriko of the Randomly Updated #21:
Are you familiar with the rule of worker ants?
It states that no matter how many are in a group,
20% are lazy, 20% work, and the remaining 60% are ordinary.


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PostSubject: Re: decks   Mon Jan 30, 2012 1:17 pm

99nour wrote:
You can't ask if the yellow skirt looks good with the shirt if.. You wear the same skirt each day
wat the ....


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Katarina
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PostSubject: Re: decks   Mon Jan 30, 2012 1:35 pm

There must be a secret to deck building




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Gusto Emissary
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PostSubject: Re: decks   Mon Jan 30, 2012 2:31 pm

Well Nour does have a point. It does depend on a deck. Staples are also important. The thing is you just can't add cards too a deck if it works for a different deck. You don't see people running something Like Ultimate Axon Kicker or Gusto Gulldos in let's say a fabled deck do you? I believe Al has a deck building guide.

http://www.worldduelingacademy.com/t95-deckbuilding-part-1-basic-deckbuilding

If you haven't read it yet I suggest you should. It could help. And remember, every deck is different. There are different combinations and strategies for each one. Hope I helped ^^


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Katarina
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PostSubject: Re: decks   Mon Jan 30, 2012 2:40 pm

Everyone helps, but my style is instant Xyzing/synchroing..like flamvell firedog, summoner monk & goblindbergh




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Minako
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PostSubject: Re: decks   Mon Jan 30, 2012 2:42 pm

Solid deck building is beyond most of the people here. Karin you are no exception. When you deck build, you normally have a core engine that you use. For example, an Inzektor engine is 3 dragonfly, 3 hornet, and 3 centipede. A wind-up engine is 3 rat, 1-2 hunter, and usually sharks/rabbits/whatever you tech to go into the loop. Heros are 1 stratos, 3 alius, 2-3 blast, 3 spark. All decks have an engine that is the focal point of the deck. Beyond that, you add key support cards to either strengthen the engine, attempt to shut down the opponent, counter the meta, et cetera.

People tend to screw decks up when they add personal choices that either have no place in the deck, or by trying to be unique. Your deck doesn't need to be unique if it means it isn't effective. For example. You don't throw POA into a lightsworn deck. You don't need celtic guardian in your six sams. You can also screw up decks by adding cards that don't flow together. For example, you don't put wangu in a deck with a bunch of weak monsters you need to normal summon. Dandylion is pretty damn silly in a macro deck. Gorz doesn't work well in infernity, macro, or bubble hero. Think about it.

Another thing people can do wrong is adding to many engines into a deck. Most decks use only 1-2. Some decks can work off 3 but not every deck can do that. Overloading decks at the cost of key cards is stupid.

More than anything, most people in this academy fail because they don't listen to the advice of their peers. When you tech your Goldd, your t.g. falcon, or other key cards in either for the hell of it or for whatever half baked idea you had, you'll find your fellow wda members screaming for you not too. Most of you ignore that, say they aren't pro enough to use the cards and stroll out like a champ when you really look like a stubborn lil jackass that has no idea what he is doing.

I've found that their is no cure for this. So....netdeck a good deck and leave it the hell alone.



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Nour Force
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PostSubject: Re: decks   Mon Jan 30, 2012 2:46 pm

Darkmega500 wrote:
You don't see people running something Like Ultimate Axon Kicker or Gusto Gulldos in let's say a fabled deck do you?
You stole my example.
Princess of Darkness wrote:
There must be a secret to deck building
There's no secret to deck building. Personally here's what I find important in deckbuilding;
-Number of Cards
For consistency...

-Strategy and Techniques
Think about what your going to add. Think about iiiiitttt!!! How would it help you in duels? I know! How about
Spoiler:
 
Maybe even a little bit of creativity. For example, run... Fabled Soulkus in Infernity. Just an example.


And also, I refuse to read Al's tower of text.


Nouriko of the Randomly Updated #21:
Are you familiar with the rule of worker ants?
It states that no matter how many are in a group,
20% are lazy, 20% work, and the remaining 60% are ordinary.


Kimo lost to this. Sorry. OTL
I love you!
You'll regret opening this:
 
WIP/Signatures:
 
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Katarina
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PostSubject: Re: decks   Mon Jan 30, 2012 2:48 pm

Well i made a new deck and people said i netdecker it..if i just made it out of blue..that makes me sick cuz i will never netdeck




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Minako
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PostSubject: Re: decks   Mon Jan 30, 2012 5:58 pm

Princess of Darkness wrote:
Well i made a new deck and people said i netdecker it..if i just made it out of blue..that makes me sick cuz i will never netdeck

You're missing out then. I'm a professional netdecker. Also, I don't build decks on my own. I always make one of my AX or SA teammates help me. I'm a nub like that though. You can tell because my decks suck and I suck.



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Legendaryfrost
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PostSubject: Re: decks   Mon Jan 30, 2012 6:34 pm

Minako was right...in the other post, not the one where he says he sucks. You do need a core when making a deck, that and a basic idea for what you wanna do with it. On the other hand, you situation calls for decks that require instant extra deck summons. So far with flamvells your doing ok, but for what your looking for, search for cards that say, "When this card is normal summoned, special summon..." Or something along the lines of that. Keep in mind that most decks like that aren't the best and if not played well can make you lose very fast(like using goblindebergh or w.e the name is and summoning summoner monk, then going into random level 4. True u got 3 monsters, but u lost 3 cards from your hand in the process and if your opponent has the right set-up they can break it down and leave you with nothing.) Also, netdecking isn't so bad, just don't copy card for card. You can look at a deck to get an idea for your own, or even look at it, make one, and modify it to fit what you want.




Al-Bhed: I always had my balls in my hand
Al-Bhed: yep, dark bribe is certainly a +3, and I'll explain how
Al-Bhed: say you have 5 backrows and the opponent tries to heavy you, that would be a -4, then you flip bribe and go -1 in the process, -1 - potential -4 = -1 - (-4)= -1+4 = +3

bakura normal: By the time i draw it my shine balls are already below a gachi gachi
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