by Minako on Mon Jan 30, 2012 2:42 pm
Solid deck building is beyond most of the people here. Karin you are no exception. When you deck build, you normally have a core engine that you use. For example, an Inzektor engine is 3 dragonfly, 3 hornet, and 3 centipede. A wind-up engine is 3 rat, 1-2 hunter, and usually sharks/rabbits/whatever you tech to go into the loop. Heros are 1 stratos, 3 alius, 2-3 blast, 3 spark. All decks have an engine that is the focal point of the deck. Beyond that, you add key support cards to either strengthen the engine, attempt to shut down the opponent, counter the meta, et cetera.
People tend to screw decks up when they add personal choices that either have no place in the deck, or by trying to be unique. Your deck doesn't need to be unique if it means it isn't effective. For example. You don't throw POA into a lightsworn deck. You don't need celtic guardian in your six sams. You can also screw up decks by adding cards that don't flow together. For example, you don't put wangu in a deck with a bunch of weak monsters you need to normal summon. Dandylion is pretty damn silly in a macro deck. Gorz doesn't work well in infernity, macro, or bubble hero. Think about it.
Another thing people can do wrong is adding to many engines into a deck. Most decks use only 1-2. Some decks can work off 3 but not every deck can do that. Overloading decks at the cost of key cards is stupid.
More than anything, most people in this academy fail because they don't listen to the advice of their peers. When you tech your Goldd, your t.g. falcon, or other key cards in either for the hell of it or for whatever half baked idea you had, you'll find your fellow wda members screaming for you not too. Most of you ignore that, say they aren't pro enough to use the cards and stroll out like a champ when you really look like a stubborn lil jackass that has no idea what he is doing.
I've found that their is no cure for this. So....netdeck a good deck and leave it the hell alone.